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Sprinting is all but forbidden, as each step echoes out like tap shoes on a marble floor.Įncountering an enemy does not require you to abandon your stealth approach. To account for this, you will spend much of your time crouched down, lurking through buildings and alleyways in search of the best possible route. Walking through the rubble produces the gritty crunch of footfalls on broken masonry and the rattle of your bouncing canteen.
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On higher difficulties, a covert insertion will be necessary, as your enemies are crack shots who will identify and converge on your position very quickly. It’s obvious that these environments and their accompanying audio have been designed to provide a viable stealth approach towards your objective – the all-important vantage point. In much the same way, the laughable voice acting is somewhat forgivable, as it only become painfully apparent during occasional cut-scenes. Fortunately, the soundtrack is low enough in the mix to be easily ignored. Hidden under all these layers of sound effects, the game’s music consists of a short track of violins that loops incessantly throughout the campaign, only varying to indicate an upcoming climatic moment. The buzzing of an incoming aircraft or the throaty rumble of a tank’s engine sound very authentic. Explosions and gunfire provide an almost constant din to accompany you through most of your missions. The sound design adds another level of realism to the World War II setting. This happens somewhat frequently, as you spend the majority of the game skulking along walls and peering around corners. Textures are very low-resolution and become quite pixelated when the camera gets too close. Unfortunately, the visual presentation loses a bit of its luster upon closer inspection. Even the uniforms are accurately modeled with grenades, canteens, spades, and a variety of other battlefield essentials all being present and accounted for. Cobblestone streets are marred by tank treads. Rays of sunlight pierce through shattered rooftops. There is an impressive attention to detail in the visual presentation. The burned out husks of buildings and streets littered with rubble will be your hunting grounds. The German cities and towns you’ll infiltrate have been ravaged by Allied bombing. Rebellion, the game’s developer, has made efforts to build a believable setting for your heroic efforts. While the storyline is somewhat clichéd, there are enough twists and turns along the way to hold your attention. In response, you – an elite OSS sniper – are dropped behind enemy lines to save the day from the Nazis, communism, and anything else that may jeopardize the good ol’ U.S. The Nazi’s V2 rocket program is not only coveted technology, but also still poses a significant threat to the Allied forces. The race to see which nation can pillage the technologies of the crumbling Third Reich is the focus of the campaign storyline. Like its 2005 predecessor, Sniper Elite V2 takes place at the end of World War II as the American and Russian armies converge on Berlin. While these moments spent atop your designated vantage point are a key piece of the gameplay, they exist in the context of a much larger gaming experience. Pulling off the perfect shot will trigger the controversial “X-Ray Kill Cam”, allowing you to see the gruesome results of your bullet as it tears through flesh, organs, and bone.
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When played on the higher difficulties, your progression through the game will help to develop your skills to a point where you can intuitively compensate for the aforementioned variables. Implementing realistic factors such as bullet drop, wind speed, and controlled breathing, this game provides one of the best and most challenging sniping simulations available. Within seconds of the bullet finding its target, the marksman slips silently from his nest and disappears into the shadows.Īt its best, Sniper Elite V2 recreates these moments to near perfection. Peering through his scope, he draws a bead on his mark, empties his lungs, and squeezes the trigger. The word itself, sniper, conjures up visions of a lone soldier, perched atop a bell tower, waiting for just the right moment to strike. “It’s just me, my rifle, and my target.” This statement exemplifies the prototypical notion of a sniper.